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COSMOGONIA

FOUR CHANNELS LIVE ELECTRONICS, 2014
cytyscape-Vienna
This article is about the audio part of the Cosmogonia live A/V performance.

The whole live is performed using a nanoKontrol midi controller and the ReactaBox. These two devices are connected to a main computer running Max MSP, with audio and control patches to respectively process/generate sounds and send/receive OSC data, via WiFi, to a secondary computer running a program, written with Processing, dedicated to video processing/triggering/analysis.

For the most, it's the sound that (once analyzed) affects the image, but at some points it's the image analysis data (coming from the secondary computer) that is used to alter some sound parameters.
What does it mean? That this composition is written specifically for this video performance, and can't be played live alone.

Each section is characterized by different sound sources and signal processing techniques involved.
I used a lot of recordings i made (with my definetly lo-fi iPod 4g) walking around the Donau Island in Vienna. Water, birds, wind chimes and cracking woods were sampled and mostly granulized or convolved.

A crazy reverb algorythm (which creates interesting arifacts) takes all this sounds and spreads them independently on four channels (2 in front, two behind the listener), to obtain a confusing wide ambiance.
In this stereo version you'll hear a rough mix of these four channels.
COSMOGONIA
soundhack soundhack
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