This is a collection of some code-generated graphics and animations I made messing around with the
I am fascinate by how a simple set of rules and elements can generate beautiful shapes. That's pretty much how
work nature to generate everything we see!
A SORT OF PIXEL SORTING
Following today's maybe inflated "glitch" aesthetic, I started to try out some code to transform jpg images.
The main Idea is to deconstruct the image, get the informations I want (colour, brightness, etc...) and translate this data into displacement maps, shapes and geometries to be applied to the same or to another image.
LAKE_TREE - DRIFT
LAKE_TREE - EXTRUDE
LAKE_TREE - HEAVY TWIST
WOODS - CONSISTENT RAIN
WOODS - DRIFT
WOODS - EXTRUCTION
WOODS - WAVEXTRUDE
WOODS - SURF
DATAMOSH - LAND_OVERVIEW_0
DATAMOSH - LAND_OVERVIEW_1
I've been working on a program to easily generate minimalistic, optical images.
You can choose between circles, rects, lines, arcs and triangles. Then, tweaking the sliders, you get this kind of things:
R_RAYZ BETA PROGRAM INTERFACE
Tweaking some recursive functions...
LEAVES - RECTANGLES
LEAVES - LINES
I've mada a sketch to draw an incoming audio waveform continuously in a way to resemble a
tipical music sheet.
WAVELOOP - VER. 1
WAVELOOP - VER. 2
PLOTTING SUPERHELIX (from DATAPLEX - 2005) by RYOJI IKEDA
Using cubes instead of plain pixels.
BASIC SHAPES NOISE PATTERNS
Generating some simple patterns out of basic shapes
NOISE TO RECTANGLES GRID PATTERN